Updates für STEAM und TEAM FORTESS 2
Es sind neue Updates für STEAM und TEAM FORTRESS 2 erschienen. Damit der STEAM CLIENT auch wieder aktuell ist, muss dieser nach dem Update erneut gestartet werden.
Gefixt wurde folgendes:
Gefixt wurde folgendes:
STEAM
- Fixed words immediately followed by a newline not wrapping properly.
- Fixed the "Login" button in the login dialog from being enabled when no text has been entered in either field.
- Fixed the "Next" button in the retrieve account wizard being enabled when no text has been entered.
- Fixed the "Next" button in the activate CD key dialog being enabled when no text has been entered.
- Improved error messages for certain purchase failures
- Fixed "multiple cache instantiation error" on game launch
- Fix crashes that could occur while typing over a selection with an IME enabled
- When receiving the “chat from new user” introduction dialog, make a click on the other correspondent’s avatar go to their profile
- Better hit testing and copy-to-clipboard behavior in chat windows
- Fixed occasional stuttering caused by unlocking achievements.
- Extended Steam Hardware Survey to now be the Steam Hardware & Software Survey
TEAM FORTRESS 2
- Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com/)
- Fixed a client crash when opening the backpack while running in a language other than English.
- Fixed not being able to pick-up buildings in Arena mode.
- Fixed an exploit that allowed team kills with Wrangled sentries.
- Fixed a bug where teleporters could be given more than their normal amount of health.
- Fixed old demos with different data tables thinking the SourceTV player entity was burning.
- TF Bot Changes:
- Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
- Fixed Engineer bot infinite build-destroy behavior loop regression
- Fixed Medic bots losing their charge if they touch a resupply cabinet
- Fixed a crash due to having multiple types of bot systems running in-game simultaneously
- Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances
- Bots no longer consider sapped sentries a dangerous threat
- Bots will not try to navigate through enemy spawn rooms (unless they have won the round)
- Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
- Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.
Quelle: STEAMPOWERED.COM


