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Updates für STEAM und TEAM FORTESS 2

Es sind neue Updates für STEAM und TEAM FORTRESS 2 erschienen. Damit der STEAM CLIENT auch wieder aktuell ist, muss dieser nach dem Update erneut gestartet werden.

Gefixt wurde folgendes:

STEAM

 

  • Fixed words immediately followed by a newline not wrapping properly.
  • Fixed the "Login" button in the login dialog from being enabled when no text has been entered in either field.
  • Fixed the "Next" button in the retrieve account wizard being enabled when no text has been entered.
  • Fixed the "Next" button in the activate CD key dialog being enabled when no text has been entered.
  • Improved error messages for certain purchase failures
  • Fixed "multiple cache instantiation error" on game launch
  • Fix crashes that could occur while typing over a selection with an IME enabled
  • When receiving the “chat from new user” introduction dialog, make a click on the other correspondent’s avatar go to their profile
  • Better hit testing and copy-to-clipboard behavior in chat windows
  • Fixed occasional stuttering caused by unlocking achievements.
  • Extended Steam Hardware Survey to now be the Steam Hardware & Software Survey

 

 

TEAM FORTRESS 2

 

  • Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com/)
  • Fixed a client crash when opening the backpack while running in a language other than English.
  • Fixed not being able to pick-up buildings in Arena mode.
  • Fixed an exploit that allowed team kills with Wrangled sentries.
  • Fixed a bug where teleporters could be given more than their normal amount of health.
  • Fixed old demos with different data tables thinking the SourceTV player entity was burning.
  • TF Bot Changes:
    • Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
    • Fixed Engineer bot infinite build-destroy behavior loop regression
    • Fixed Medic bots losing their charge if they touch a resupply cabinet
    • Fixed a crash due to having multiple types of bot systems running in-game simultaneously
    • Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances
    • Bots no longer consider sapped sentries a dangerous threat
    • Bots will not try to navigate through enemy spawn rooms (unless they have won the round)
    • Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
    • Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.

 

Quelle: STEAMPOWERED.COM

 

 
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