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BDCL 2012
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15.03.2012
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Updates für COUNTER-STRIKE: SOURCE, DAY OF THE DEFEAT: SOURCE, LEFT 4 DEAD 2 und TEAM FORTRESS 2

VALVE liefert für die SOURCE-ENGINE einige Updates, welche die Games COUTER-STRIKE: SOURCE, DAY OF DEFEAT: SOURCE und TEAM FORTRESS 2 betreffen. Weiterhin werden für COUNTER-STRIKE: SOURCE und TEAM FORTRESS einge Updates bereitgestellt.

Für LEFT 4 DEAD 2 gibt es ein kleines Update und die Reaktivierung des Mutator GIB FEST.

SOURCE ENGINE(CS:S, DoD:S, TF2)

  • Fixed a crash on startup with some video drivers
  • Fixed a bug where the speaker config would be lost on Windows Vista / 7
  • Fixed a case where alt-tab would stop rendering models
  • Made the ‘X’ that closes the achievements screen visible by default in 1280x720 resolution
  • Made disconnect messages wrap so they don’t get truncated
  • Made kick / disconnect messages more legible



COUNTER-STRIKE: SOURCE

  • Fixed a memory leak in the dedicated server
  • Fixed a problem that could cause the crosshair to expand briefly after the trigger is released
  • Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread – only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior
  • Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode
  • Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior
  • Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior
  • Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies
  • Fixed an issue that could cause KeyHintText to generate junk characters
  • Prevented ragdoll spasm that could occur when using the jointeam command
  • Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip
  • Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload
  • Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
  • Fixed mp_restartgame so that it resets MVPs as well as score and deaths
  • Removed fun fact from achievements summary screen and associated playerblotter functionality
  • Throttled warning messages for disabled achievements to no more than once every 60 seconds
  • Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders
  • Fixed lock radar rotation option in the GUI. Setting this option now works
  • Fixed a potential crash with custom huds
  • Fixed a bug in walk prediction

 

LEFT 4 DEAD 2

  • Encore mutations: Gib Fest (PC) and Chainsaw Massacre (Xbox 360)
  • Fixed accessing corrupted sentence data after flushing sound caches, likely the cause of an audio crash.

 

 

TEAM FORTRESS 2

  • Fixed a bug in the Steamworks stats reporting
  • Fixed the new Worms gear not playing the correct sound during the Equalizer taunt
  • Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
  • Fixed a memory leak in the dedicated server

 

Quelle: STEAMPOWERED.COM

 

 
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